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Design

Senior UI Designer

Own how Duel feels — every screen, every interaction, every pixel, across web and mobile.

Department
Design
Location
Remote · Malta
Type
Full-time
Level
Senior
Posted
1 Apr 2026

The role

You own how Duel feels. Every screen, every interaction, every pixel. We’re not building another dark-themed casino that looks like it was stamped out by the same outsourced agency as everyone else. Duel has its own identity: irreverent, bold, distinctive, and you’re the person who brings that to life across web and mobile.

You’ll work directly with product and engineering. No layers. No approval chains. Your designs ship.

What you’ll do

  • Design interfaces across casino, sportsbook, PvP games, and live experiences
  • Own and evolve Duel’s design system: consistency without sterility
  • Translate product requirements into experiences that are intuitive, fast, and visually distinctive
  • Collaborate with developers to make sure what ships matches what you designed
  • Create promotional and marketing assets that stay on-brand
  • Use player behaviour and data to refine what’s working and kill what isn’t
  • Move fast in iterative release cycles without letting quality slip

What you’ll need

  • 3+ years of product or UI/UX design experience, ideally in gaming, gambling, or entertainment
  • A portfolio that shows range, speed, and a distinctive eye; not template work
  • Expert in Figma
  • Experience designing for interactive, high-engagement products
  • Comfortable working directly with engineers, not just handing off specs
  • Strong opinions on what good looks like. Willing to defend them, willing to be wrong.
  • Self-directed. If you need a brief for every decision, this isn’t the place.

Come design the casino that makes the rest look like they hired the same guy.

The stack

  • Figma

What Duel offers

  • Remote-first work from anywhere
  • Direct to founders no reporting chains
  • Crypto payouts paid how you want
  • Real ownership own a surface end-to-end
  • Ship weekly iterative release cycles
  • Build the function most teams start at zero

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