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Design

Design Guy / Head of Design

Own how Duel looks and feels, everywhere. Product, brand, marketing, the Duelverse. Build the design function from zero.

Department
Design
Location
Remote
Type
Full-time
Level
Head
Posted
1 Apr 2026

The role

You own how Duel feels. Every screen, every asset, every piece of the Duelverse. Not a manager of designers — the person setting the bar and drawing to it.

There is no design org yet. You are building it: the system, the team, the standard.

Duel’s whole pitch is that it is not another dark-themed casino stamped out by the same outsourced agency as everyone else. That claim lives or dies with you.

What you’ll do

  • Own visual and product design across casino, sportsbook, PvP games, and live
  • Build and evolve the design system — consistency without sterility
  • Direct brand: identity, campaign work, the Duelverse and its characters
  • Hire and lead designers as the team scales
  • Work directly with engineering. Your designs ship, or they weren’t finished.
  • Set the bar publicly — critique, standards, and taste that spreads
  • Use player behaviour to refine what works and kill what doesn’t

What you’ll need

  • Senior design leadership experience, or the portfolio of someone who should have it
  • Range: product UI, brand, motion, illustration. This role is not one lane.
  • A body of work that is distinctive on sight — not template work, not agency-stamped iGaming
  • Expert in Figma; comfortable in motion and 3D tools or willing to get there fast
  • You have built a design function and a design system from nothing before
  • Strong opinions, defended well, abandoned quickly when wrong
  • Crypto-native. You should already find the industry’s design embarrassing.

Come design the casino that makes the rest look like they hired the same guy.

The stack

  • Figma
  • Motion
  • 3D

What Duel offers

  • Remote-first work from anywhere
  • Direct to founders no reporting chains
  • Crypto payouts paid how you want
  • Real ownership own a surface end-to-end
  • Ship weekly iterative release cycles
  • Build the function most teams start at zero

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